Tutorials for World of Padman

World of Padman started with its first release as a modification of the game Quake 3 Arena back in the year 2004, after about 2 years in development. Since April 1st 2007 it has appeared as an standalone game and is available for download in version 1.6 by now.

Everything that is needed and considered for creating own maps and modifications should be found here in the tutorials for World of Padman. If things appear incomprehensible or are explained insufficiently, please feel free to contact us. We also offer an Editing-Forum on ModDB. Probably it is better to post there for further questions and deeper discussions. We are open for any suggestions and constructive criticism and are pleased about any feedback.

With the the following links we collected some useful information and tutorials to start with, because those mainly deal with the basics of mapping. Our tutorials are partly based on that content and mainly discuss requirements and features of World of Padman. Therefore we recommend to have a look at it before.

Please note that textures, models, sounds etc. in World of Padman is property of their respective authors and is protected by copyright. PadWorld Entertainment admits to use those contents for custom maps, if thy are created for World of Padman only. The source code of World of Padman is released under the GNU General Public License (Version 2, June 1991). So it is permitted to modify it in this context and is included in the official download. By using non self created contents, all authors should be mentioned in an included read-me file with its source references, if permission is granted to use those contents. If anything is unclear, we recommend to obtain permission in written form.

Install and configure GtkRadiant 1.5

In this tutorial I would like to show you how to install and configure the…

Catalog: map objects

The following list should help you to get an overview about the map objects used…

Catalog: sound effects

The following list should give you a brief overview of the existing sound effects in…

Catalog: environment boxes

The following list should help you to get an overview about the environment boxes used…

Music pack cover in-game view

Create music packs

In this tutorial I would like to show you how to add your own music…

Install and configure NetRadiant 1.5

In this tutorial I would like to show you how to install and configure the…

Entity misc_model mit ASE-Format und Key spawnflag 4 für die Lichtberechnung

Handling map objects

In this tutorial I would like to show you how to insert and customize map…

Entity target_speaker mit Key targetname und Spawnflag global aktiviert

Handling sound effects

In this tutorial I would like to show you how to handle sound effects. But…