{"id":6231,"date":"2019-04-25T07:58:06","date_gmt":"2019-04-25T05:58:06","guid":{"rendered":"https:\/\/worldofpadman.net\/?page_id=6231"},"modified":"2021-09-09T14:48:07","modified_gmt":"2021-09-09T12:48:07","slug":"2000-10-pc-joker","status":"publish","type":"page","link":"https:\/\/worldofpadman.net\/en\/xtras\/media-coverage\/2000-10-pc-joker\/","title":{"rendered":"2000\/10 | PC Joker"},"content":{"rendered":"<p><\/p>\n<h2>Short interview with ENTE about level design for Quake 3 Arena<\/h2>\n<p>Published in PC Joker (DE) | October 2000 | #92<\/p>\n<blockquote><p>&#8220;What is this cool engine for, if you do not fully exploit it?&#8221;<\/p><\/blockquote>\n<p>In this issue, there was an interview with ENTE about creating maps for Quake 3 Arena, about ideas, and level design. The whole thing was very short but worth mentioning.<\/p>\n<h2>Gallery<\/h2>\n<div data-carousel-extra='{\"blog_id\":1,\"permalink\":\"https:\\\/\\\/worldofpadman.net\\\/en\\\/xtras\\\/media-coverage\\\/2000-10-pc-joker\\\/\"}' class=\"tiled-gallery type-rectangular\" data-original-width=\"500\"><div class=\"gallery-row\" style=\"width: 495px; height: 353px;\"><div class=\"gallery-group images-1\" style=\"width: 252px; height: 357px;\"><div class=\"tiled-gallery-item tiled-gallery-item-small\"><a href=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-title.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"6207\" data-orig-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-title.jpg\" data-orig-size=\"900,1280\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"PC Joker (DE) | 10\/2000\" data-image-description=\"\" data-medium-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-title-229x326.jpg\" data-large-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-title-475x676.jpg\" src=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-title-248x353.jpg\" width=\"248\" height=\"353\" align=\"left\" title=\"PC Joker (DE) | 10\/2000\" \/><\/a><\/div><\/div><div class=\"gallery-group images-1\" style=\"width: 243px; height: 357px;\"><div class=\"tiled-gallery-item tiled-gallery-item-small\"><a href=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-p114.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"6206\" data-orig-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-p114.jpg\" data-orig-size=\"866,1280\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"PC Joker (DE) | 10\/2000\" data-image-description=\"\" data-medium-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-p114-221x326.jpg\" data-large-file=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-p114-457x676.jpg\" src=\"https:\/\/worldofpadman.net\/wp-content\/uploads\/woppr_pcjoker-de-2000-10-p114-239x353.jpg\" width=\"239\" height=\"353\" align=\"left\" title=\"PC Joker (DE) | 10\/2000\" \/><\/a><\/div><\/div><\/div><\/div>\n<p>Courtesy of the former editorial board of PC Joker.<\/p>","protected":false},"excerpt":{"rendered":"<p>Short interview with ENTE about level design for Quake 3 Arena Published in PC Joker (DE) | October 2000 | #92 &#8220;What is this cool engine for, if you do not fully exploit it?&#8221; In this issue, there was an interview with ENTE about creating maps for Quake 3 Arena, about ideas, and level design. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":6241,"parent":4877,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-full.php","meta":{"footnotes":""},"class_list":["post-6231","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/pages\/6231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/comments?post=6231"}],"version-history":[{"count":10,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/pages\/6231\/revisions"}],"predecessor-version":[{"id":10959,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/pages\/6231\/revisions\/10959"}],"up":[{"embeddable":true,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/pages\/4877"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/media\/6241"}],"wp:attachment":[{"href":"https:\/\/worldofpadman.net\/en\/wp-json\/wp\/v2\/media?parent=6231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}