Boaster

The Boaster is a really great weapon and very effective on close to medium range. With its water jet, which bends under gravity, it does a lot of damage. In addition, everything that hits the Boaster gets damn slippery, so that enemies almost become unable to maneuver and thus become easy target. If an opponent is wetted properly, he will continue to receive damage for a certain amount of time, even if he is no longer within range. The ammo indicator should always be observed, as the boaster is quite hungry for ammo.

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Specifications

(*Default values may vary by map.)
NameValue / Description
Field of applicationclose to medium range
Fire modeautomatic
Hit damage3 hit points (direct damage) plus 3 hit points every 0.3 seconds for a total of 1 second (subsequent damage)
Fire rate1200 rounds per minute
Muzzle velocity1250 units per second
Maximum range1875 units
Ammunition typeblue ammunition bottle
Ammunition quantity*100 shots in the clip and 60 shots per bottle
Maximum portable ammunition200 shots

Psychic Pad’s Monster Tips

Some people say this weapon is weak and hard to use but for some this weapon is good at draining the health of an opponent quickly, here is how to:

  • Instead of firing in a straight line at your enemy, zigzag it, and you will do more damage this way.
  • If you look down on a jump pad from its landing location then you can cover the flight path with the stream, and whoever comes up will drop just as they hit the top.
  • It is excellent at doing a lot of damage to an opponent equipped with the PadPower.
  • It is excellent at stopping pesky Punchy users in their tracks.
  • It is more or less the only weapon to deal damage to Puppet Masters.
  • You can use it for speed boosting as it can create a slippery surface if fired towards the ground, giving you an advantage to boost speed without jumping, provided if you know how to strafe jump.