Articles by Kai-Li

Desura digital distribution system News

WoP 1.2 released on Desura

World of Padman 1.2 was released on Desura a couple of days ago. Desura is a new digital distribution system like Valve’s well-known Steam platform or the CrosuS Mod Manager made by Isotx, where WoP 1.2 is available also. The advantage of Desura is that free indie games and mods are able to release there […]

WoP 1.5 beta tests News

Beta testers wanted!

It is time to start beta testing the upcoming version 1.5 of the World of Padman stand alone game. We know that development is not yet finished, and there is still work to be done during the next few weeks, but one day we will have to start testing our baby. Now it is up […]

WoP team needs your help!

We, the World of Padman team, need some helping hands to finish the upcoming release of version 1.5. That is why we offer three positions in our team. We all work on this project in our spare time and we offer no payment but honour and glory. 😉 Find more information in every description. 1. […]

Gamescom 2010 News

WoP-Members visited the Gamescom in Cologne

Last week we visited Gamescom, the biggest international gaming expo of Europe which once again opened its gates in Cologne. But we were attending it for the first time and joined the gaming masses on Saturday with doomdragon, Kai-Li and ENTE, with the latter including his children. We were just visitors at the expo but […]

Mapping

Adding a flare effect to the light texture

In this tutorial I would like to show you how to create a light emitting texture with an already existing or self-made glare effect, a so-called flare. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least in version 2.5.16 and the GtkRadiant 1.4 or newer […]

Mapping

Using footstep sounds

In this tutorial I would like to show you how to use different footstep sounds in your map according to your textures. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least version 2.5.16 and the GtkRadiant 1.4 or newer for World of Padman. With older […]

Mapping

Adding a lens reflection effect to the environment box

In this tutorial I would like to show you how to add an existing lens reflection effect to the environment box of your map. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least in version 2.5.16 and the GtkRadiant 1.4 or newer for World of […]

Mapping

Converting brushwork from a map into an ASE map object

In this tutorial I want to show you how to convert your self-created brushwork from a map file into an ASE file as a map object. But before you start you should make sure that you have installed and configured the Q3Map2 compiler at least version 2.5.16 and the GtkRadiant 1.4 or newer for World […]

Entity misc_model mit ASE-Format und Key spawnflag 4 für die Lichtberechnung Mapping

Handling map objects

In this tutorial I would like to show you how to insert and customize map objects in your map. I will confine myself here to the common formats MD3 and ASE. But before you get started, you should ensure that you have World of Padman installed correctly in the current version. Also the Q3Map2 compiler […]