Radiant

Entity target_speaker mit Key targetname und Spawnflag global aktiviert Mapping

Handling sound effects

In this tutorial I would like to show you how to handle sound effects. But before you start, make sure that you have installed World of Padman correctly in the…

Mapping

Using step sounds

In this tutorial I would like to show you how to use different step sounds in your map according to your textures. But before you start, you should make sure…

Entity misc_model mit ASE-Format und Key spawnflag 4 für die Lichtberechnung Mapping

Handling map objects

In this tutorial I would like to show you how to insert and customize map objects in your map. I will confine myself here to the common formats MD3 and…