Tutorials

Entity target_speaker mit Key targetname und Spawnflag global aktiviert Mapping

Handling sound effects

In this tutorial I would like to show you how to handle sound effects. But before you start, make sure that you have installed World of Padman correctly in the current version. With older versions, errors could occur when using this tutorial. Supported file formats Actually, the id-Tech3 engine used in Quake 3 Arena only […]

Mapping

Catalog: environment boxes

The following list should help you to get an overview about the environment boxes used in World of Padman, which are located in the directory ./env/. The textures located there are often linked by shader entries to appear in the texture folders of the maps in the Radiant, where the environment boxes are used then. […]

Mapping

Adding a map to the create menu

This tutorial will show you how to add your own map called MyMap to the map selection in the create menu in World of Padman. Please note that this tutorial only works with World of Padman version 1.6 or higher. For further editing you will need a text editor and possibly an image editing program. […]

Mapping

Adding a flare effect to the light texture

In this tutorial I would like to show you how to create a light emitting texture with an already existing or self-made glare effect, a so-called flare. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least in version 2.5.16 and the GtkRadiant 1.4 or newer […]

Mapping

Using footstep sounds

In this tutorial I would like to show you how to use different footstep sounds in your map according to your textures. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least version 2.5.16 and the GtkRadiant 1.4 or newer for World of Padman. With older […]

Mapping

Adding a lens reflection effect to the environment box

In this tutorial I would like to show you how to add an existing lens reflection effect to the environment box of your map. But before you start, you should make sure that you have installed and configured the Q3Map2 compiler at least in version 2.5.16 and the GtkRadiant 1.4 or newer for World of […]

Mapping

Converting brushwork from a map into an ASE map object

In this tutorial I want to show you how to convert your self-created brushwork from a map file into an ASE file as a map object. But before you start you should make sure that you have installed and configured the Q3Map2 compiler at least version 2.5.16 and the GtkRadiant 1.4 or newer for World […]

Entity misc_model mit ASE-Format und Key spawnflag 4 für die Lichtberechnung Mapping

Handling map objects

In this tutorial I would like to show you how to insert and customize map objects in your map. I will confine myself here to the common formats MD3 and ASE. But before you get started, you should ensure that you have World of Padman installed correctly in the current version. Also the Q3Map2 compiler […]

Music pack cover in-game view Other

Create a music pack

In this tutorial I would like to show you how to add your own music to the internal jukebox of World of Padman. So if you are a music artist or if you have a band, why not creating a custom music pack for World of Padman to spread your music all over the [PAD]Community. […]